AI Insights · Timothy · July 2021
Top 5 City Building Games on Android in the Netherlands in Q2 2021
Explore the performance of the top 5 city building games on Android in the Netherlands during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top city building games on the Android platform in the Netherlands exhibited varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the metrics for the top 5 games according to Sensor Tower data.
City Takeover from VOODOO saw a decline in weekly downloads from 5K at the beginning of April to around 560 by the end of June. Revenue fluctuated modestly, peaking at $60 in early April and ending the quarter at $16. The game’s active user base also decreased, starting at approximately 27K and dropping to about 6K by the end of June.
Merge Mayor - Match Puzzle by StarBerry Games showed a positive trend in revenue, starting at $1 in mid-April and reaching around $617 by the end of June. Downloads increased significantly from 35 in mid-April to over 1.4K by the end of June. Active users also saw a notable rise, starting at just 30 in mid-April and growing to over 4.3K by the end of the quarter.
Global City: Building Games by MY.GAMES B.V. experienced steady weekly revenue, peaking at approximately $1.7K in late June. Downloads fluctuated, starting at 779 in late March, peaking at 1.1K in early April, and then declining to 286 by the end of June. Active users saw a high of 1.8K in mid-April but dropped to around 894 by the end of the quarter.
SimCity BuildIt from Electronic Arts maintained a consistent revenue stream, with peaks reaching around $6.3K in early April and ending at $4.9K in late June. Downloads remained relatively stable, averaging around 400 to 500 weekly. The game had a steady active user base, maintaining around 14K users with a slight increase to 15K in mid-June.
Megapolis: City Building Sim by Social Quantum Ltd showed varying revenue trends, peaking at $873 in mid-April and ending at $682 in late June. Downloads were modest, starting at 121 in late March and increasing to 497 by the end of June. Active users saw growth from 659 in late March to over 1K by the end of June.
For more detailed insights and data, visit Sensor Tower.